Whilst the game is fairly short at a four to six hour playthrough, the mechanics stop the experience from becoming stale and leaves you wanting to play it more. It almost makes you feel like you’re binge-watching a really good TV series, as when you finish one level you want to see what different insanely fun moments you can have in the next. ![]() There are hundreds of moments like this and it left me grinning from ear to ear. The beauty of the levels and the design of the game makes it possible to keep replaying as the outcome of how you played it out won’t always be exactly the same. Whilst the soundtrack keeps your adrenaline high with its techno beats you can control your character by using slow-mo and bullet time to engage enemies by pulling off cool stunts like back flipping off a wall, swinging from a rope and crashing through a window whilst extending both arms and popping a bullet through bad guys either side of you. Its all about killing enemies and maintaining a multiplier whilst doing so but being brutally bad-ass whilst engaging in this gory mess. My Friend Pedro is essentially a score attack game but in a massively unique way. The game has been developed with the Unity engine which has served some successful titles such as Cuphead, Inside and Ori and the Blind Forest being amongst its portfolio. A long four years down the line by developer DeadToast Entertainment and published by Devolver Digital. The game was that popular that the decision was made in 2015 to develop a full blown indie title of the game which would evolve and launch this year. My Friend Pedro is a successor to the original title which believe it or not was an Adobe Flash game in 2014. ![]() Then spawns the lovechild that essentially combines the mixture of all three of these games together. Chuck a banana with a face drawn on in the bed. Imagine if Shadow Complex had a threesome with Max Payne and The Matrix.
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